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Content kinds (registries)

A content kind is a typed builder that clones a vanilla base and emits a new definition. This is RSMM’s analog of a Minecraft registry: you don’t hand-author engine bytes, you declare “a new item like Knife” and the SDK materializes it.

import rsmm.sdk as sdk
m = sdk.Mod(id="RubyMod", name="Ruby Mod")
m.item("RubyDagger", base="Knife", name="Ruby Dagger")
m.enemy("FastRat", base="Rat", name="Fast Rat")
m.commit()

Available kinds include item, enemy, boss, hero, map, plus the asset kinds texture and model, and the grouping kind tag. The full, current list and signatures are in the generated SDK reference.

Minecraft registries always work; RSMM kinds describe a reverse-engineered byte format, so each kind carries a confidence:

Confidence Meaning Requirement
confirmed Emitted bytes verified in-game usable directly
experimental Plausible, not fully verified needs Mod(..., experimental=True)
guess Schema partially understood needs experimental=True; may crash

rsmm lint enforces the opt-in gate, so you can’t accidentally ship a guess kind without acknowledging the risk.